Deceptive and Confusing Practices Exposed: AdTech Buying and Selling

There’s an elephant in the online-advertising living room. Suddenly the Emperor has no clothes. It smells and quacks like a duck. [Insert your overused metaphor here]. Recent news is shedding light on confusing and dirty practices in the buying and selling of online-video and other legacy forms of digital advertising. The whole thing reeks like the…

Professional vs Consumer-Generated Video: Sales Impact Compared

There’s a long-time debate about the merits of professionally produced content (TV commercials) and user-generated content (like product reviews or sponsored videos). A comScore report shows that the combination of the two are more effective as measured by lifts in “share of choice” — that’s a comScore metric to quantify the ability of an ad to influence…

Must-Read Sources for Online Video Marketing & YouTube Tips

WillVideoForFood was created to help creators build audiences and make money, but it obviously focuses on online-video marketing. Of course we’re not a news outlet… we’re an author blog. And when we say “we,” we’re using it in a Royal sense. (It’s just me, okay?) So here’s our definitive list of sources to feed your…

Online Video: “The problem isn’t cost, it’s revenue.”

“The problem isn’t cost, it’s revenue,” writes WatchMojo CEO Ashkan Karbashfrooshan in a MediaPost story titled “What Revision3’s Sale Means for the Online Video Industry.” Indeed while I’ve long urged marketers and media providers to keep costs down for online video, that’s because revenue (via ad-sharing) is modest and dependent on finding an audience. There’s no cost…

Biggest Online-Video Studios: Machinima, Maker, Full Screen and BigFrame

Several years ago an independent YouTube creator wasn’t just an actor or actress – they actually wrote their own show, owned their own production studio, managed a mini-cable network and oversaw their content’s promotion and distribution. As the online-video leader, YouTube provided a platform to access an audience directly, and eventually helped creators earn money…